false, false, false, false, false, false,
false, false, false, //spot cards
true, true, true}; //jack, queen, king
/// <summary>
/// Names of the suits, in the order that of the suits
/// in the number sequence
/// </summary>
static private string [] suitNames =
new string [] {«club», «diamond», «heart», «spade»};
/// <summary>
/// Names of individual cards, in the order of the cards
/// in a suit
/// </summary>
static private string [] valueNames =
new string [] {«Ace», «Deuce», «Three», «Four», «Five», «Six»,
«Seven», «Eight», «Nine», «Ten», «Jack», «Queen», «King»};
/// <summary>
/// Returns the value in points of a given card,
/// according to BlackJack rules
/// </summary>
public int BlackJackScore
{
get
{
return scores [(CardNo – 1) % 13];
}
}
/// <summary>
/// Returns true if the card is a picture
/// (i.e. jack, queen or king)
/// </summary>
public bool IsPicture
{
get
{
return isPicture [(CardNo – 1) % 13];
}
}
/// <summary>
/// Returns text of the suit of this card
/// </summary>
public string Suit
{
get
{
return suitNames [(CardNo – 1) / 13];
}
}
/// <summary>
/// Returns the text of the value of this card
/// </summary>
public string ValueName
{
get
{
return valueNames [(CardNo – 1) % 13];
}
}
/// <summary>
/// Returns true if this is a red card
/// </summary>
public bool Red
{
get
{
int suit = (CardNo – 1) / 13;
return ((suit == 1) || (suit == 2));
}
}
/// <summary>
/// Returns true if this is a black card
/// </summary>
public bool Black
{
get
{
return! Red;
}
}
/// <summary>
/// Returns an image which can be used to draw this card
/// </summary>
public Image CardImage
{
get
{
int dispNo = CardNo;
if (!FaceUp)
{
dispNo = 0;
}
if (cardImages [dispNo] == null)
{
cardImages [dispNo] = new Bitmap (
execAssem.GetManifestResourceStream (
@"PocketJack.images.» + dispNo + @".gif»));
}
return cardImages [dispNo];
}
}
/// <summary>
/// Constructs a card with a partiuclar number
/// </summary>
/// <param name=«cardNo»> number of the card
/// in the range 1 to 52 </param>
/// <param name=«faceUp»> true if the card
/// is to be drawn face up </param>
public Card (byte cardNo, bool faceUp)
{
CardNo = cardNo;
FaceUp = faceUp;
}
/// <summary>
/// Constructs a face up card with that number
/// </summary>
/// <param name=«cardNo»> </param>
public Card (byte cardNo)
: this (cardNo, true)
{
}
/// <summary>
/// String description of the card
/// </summary>
/// <returns> the name and suit of the card </returns>
public override string ToString ()
{
return ValueName + " of " + Suit;
}
}
/// <summary>
/// Provides a container for a number of cards.
/// May be used to draw the cards and compute their score.
/// </summary>
public class CardHand: ArrayList
{
/// <summary>
/// Used as a destination of teh draw action
/// </summary>
private static Rectangle drawRect;
/// <summary>
/// Draws the hand on the graphics.
/// </summary>
/// <param name=«g»> graphics to draw with </param>
/// <param name=«startx»> left edge of first card </param>
/// <param name=«starty»> top of first card </param>
/// <param name=«gapx»> x gap between each card </param>
/// <param name=«gapy»> y gap between each card </param>
public void DrawHand (Graphics g, int startx, int starty,
int