Image bankImage = null;
public enum GameMode
{
LoadingDisplay,
PlacingBets,
PlayerActive,
PlayerWon,
PlayerBust,
PocketJack,
DealerActive,
DealerWon,
DealerBust,
Push
}
GameMode modeValue;
GameMode mode
{
get
{
return modeValue;
}
set
{
switch (value)
{
case GameMode. LoadingDisplay:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Point»;
StayToolStripMenuItem. Enabled = false;
MenuToolStripMenuItem. Text = «21»;
MenuToolStripMenuItem. Enabled = false;
break;
case GameMode.PlacingBets:
BetMinusToolStripMenuItem1.Enabled = true;
BetPlusToolStripMenuItem. Enabled = true;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Себе»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
break;
case GameMode.PlayerActive:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = true;
StayToolStripMenuItem. Text = «Take a card to yourself»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//Disturbing noise of the support groups
//surrounding the player:
//not single, but continuous Looping;
Assembly a = Assembly.GetExecutingAssembly ();
Stream s =
a.GetManifestResourceStream (
«PocketJack. pj_bg_noise. wav»);
SoundPlayer player = new SoundPlayer (s);
player.PlayLooping ();
break;
case GameMode.PlayerWon:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//An applause in our address for a prize in cards:
Assembly a1 = Assembly.GetExecutingAssembly ();
Stream s1 =
a1.GetManifestResourceStream (
«PocketJack. pj_claps. wav»);
SoundPlayer player1 = new SoundPlayer (s1);
player1.Play ();
break;
case GameMode.PlayerBust:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//Discontent of support group with our exceeding of
//cards:
Assembly a2 = Assembly.GetExecutingAssembly ();
Stream s2 =
a2.GetManifestResourceStream (
«PocketJack. pj_busted. wav»);
SoundPlayer player2 = new SoundPlayer (s2);
player2.Play ();
break;
case GameMode. PocketJack:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//A victorious tune after Pocket Jack with 21 points:
Assembly a3 = Assembly.GetExecutingAssembly ();
Stream s3 =
a3.GetManifestResourceStream (
«PocketJack. pj_pj. wav»);
SoundPlayer player3 = new SoundPlayer (s3);
player3.Play ();
break;
case GameMode.DealerActive:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = false;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
break;
case GameMode.DealerWon:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//Discontent of support group with our exceeding of
//cards:
Assembly a4 = Assembly.GetExecutingAssembly ();
Stream s4 =
a4.GetManifestResourceStream (
«PocketJack. pj_busted. wav»);
SoundPlayer player4 = new SoundPlayer (s4);
player4.Play ();
break;
case