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Автор: Pieter Jongerius
Издательство: Ingram
Серия:
Жанр произведения: Программы
Год издания: 0
isbn: 9789063693626
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One room for all 3.7 Pigs and chickens 4. Sprint 0 4.1 Strategic intake & research 4.2 Product statement 4.3 Design Concept 4.4 Technical solution outline 4.5 Product backlog 4.6 Definition of Done 4.7 Sprint 1: scope estimate 4.8 Sprint goal 4.9 Practical agreements 4.10 Setting up the Scrum room 4.11 Phew! 5. Go sprint! 5.1 Sprint planning 5.2 Daily standup 5.3 Daily reviews 5.4 Backlog grooming 5.5 Sprint demo 5.6 Retrospective 5.7 Final retrospective 6. Sprinting secrets 6.1 Integrating UX and development 6.2 Advanced deliverables 6.3 Quality is flexible, honest! 6.4 Maintaining creativity 6.5 Integrating user centered design (UCD) 6.6 Documentation 6.7 Dealing with clients 6.8 Dealing with the agency 7. Troubleshooting 7.1 People 7.2 Process 7.3 Product 8. Meet the team Scrum Master Scrum Master Product owner Strategist Interaction designer Visual designer Web developer Project manager

       Glossary

      Preface

       When we established Fabrique in 1992, we had been freshly trained at the TU Delft in design methods where we worked step by step from a design brief towards a product. This was a serial approach which we nowadays call the waterfall method: a method that provides a guideline and guarantees results, especially in static and straightforward situations.

      In the course of the years, there have been many changes in our work environment. The dynamics in developing digital media, in particular, have increased to a point where a classical approach will no longer do. For one thing, our customers are asking for shorter lead times. Moreover, they increasingly have pertinent expertise themselves, and it is therefore very useful and desirable for them to actively participate instead of just placing an order. On a regular basis, projects are too large for controlled development and documentation, while at the same time keeping up the pace, with conventional methods. And our customers are not only demanding the final result; they also want influence on the journey towards the goal. On top of all that, we are working in a multidisciplinary environment where strategists, interaction and visual designers, copywriters and programmers want to work together. Therefore, it was