Pieter Jongerius (author and editor-in-chief) is a partner at the Dutch design agency Fabrique. Pieter has been a pioneer of using Scrum in design and development projects. He was involved in the Scrum projects for clients in retail and fashion amongst others and has written a number of leading articles about Scrum.
Anna Offermans, Anton Vanhoucke, Patrick Sanwikarja and Jeroen van Geel (co-authors), are all senior Scrum Masters at Fabrique and have a professional background as interaction designer or director. They have had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.
OUR PRINCIPLES OF AGILE UX & DEVELOPMENT
END USERS FIRST
Scrum is not about the team. It is not about the client. It is not even about the product. It is about being relevant to the end-users.
FREEDOM vs. COMMITMENT
Scrum offers freedom in exchange for commitment. This goes for the organization, the team members, and the client. Welcome change — but also, kill the monster while it’s small.
ELIMINATE WASTE
Direct and ad-hoc communication replaces the costly overhead of time spent on meetings, documentation, and reworkings. Prioritization eliminates the incorporation of waste into the product itself.
SELF-PROPELLED TEAM
No. A team doesn’t actually have to manage and organize itself — as long as it’s open, energetic, and self-motivated, and you don’t have to drag it around wherever it needs to go.
TIMEBOX EVERYTHING
As in real life, we always want more, and we can’t always have it. Timeboxing prevents us from dwelling in dreams: the clock ticks, and the team moves on.
SHIPPABLE PRODUCT
Any Sprint result should be a product or product part that’s ready-to-deploy —with no fake copy, no blocking issues, no black boxes or white spaces.
GET AGILE!
Pieter Jongerius et al.
BIS Publishers
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ISBN 978-90-6369-302-2
eISBN 978-90-6369-362-6
Second printing 2014-01-17
Copyright © 2012 BIS Publishers,
Pieter Jongerius & Fabrique
[brands, design & interaction]
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