To get an idea of the queen’s strength, just put one in the middle of an empty chessboard – which, by the way, is a situation that will never happen if you’re playing chess by the rules! When placed in the center of the board, the queen can cover 27 squares and can move in eight different directions, which you can see in Figure 2-10.
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FIGURE 2-10: The queen’s reign covers much of the board when placed at the center.
The queen covers fewer squares when placed on the side of the board, so her powers are slightly reduced in that case. However, it’s far too dangerous to post the valuable queen in the center of the board too early in the game, where members of the opposing army can harass her. Far more commonly, you see chess masters post the queen in a more conservative position early and wait to centralize her later, when pieces have been exchanged and the danger to her reduced.
THE BIRTH OF THE QUEEN
The queen evolved from the Indian vizier who was the king’s chief minister or advisor. Originally a weak piece, the queen was given its great powers toward the end of the 15th century. Whether this bestowal was an act of chivalry or just another attempt to speed up the game remains unclear. It seems certain, however, that medieval Europe was accustomed to powerful queens – and this reality can also explain the gender change.
Moving One Square at a Time: The King
The king isn’t the most powerful chess piece (the queen is – see the preceding section for details), but he’s the most important (and in conventional chess sets, he’s the tallest). When someone attacks your king, you must defend him. If your king is attacked and you can’t defend him, then you have checkmate … and the game is over (see Chapter 4 for information on checkmate). But you never actually capture the king; you simply force him to yield. Thousands may die on the battlefield, but royalty respects royalty. (Yet don’t forget that the king can capture, just like the other pieces, by taking over an opponent’s square!)
Figure 2-11 shows where the king resides on the chessboard at the start of the game.
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FIGURE 2-11: The kings, seated on their thrones.
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FIGURE 2-12: The Xs mark the king’s possible moves from his location.
Galloping in an L-Formation: The Knight
The knight is a tricky piece, and getting comfortable with its movements usually takes a little practice. As its shape suggests, the knight derives from the cavalry of the armies of old. Because it can’t deliver checkmate against an opponent with only its own king to help, the knight is a minor piece, as is the bishop – but the knight’s powers are very different. Unlike the long-range bishop (which I describe earlier in this chapter), the knight loves combat in close quarters and is usually the first piece moved off the back rank and the first to come into contact with the opposing army. The knight is indeed hopping mad and ready to fight!
Figure 2-13 shows the knights’ starting place.
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FIGURE 2-13: The knights begin here.
The easiest way to understand the knight move is to think of it as an L-shape in any direction: two squares up and one over, or one square down and two over, or any such combination of two squares plus one. The knight captures just as the other chess pieces do, by replacing the piece or pawn occupying the square it lands on – not the players it jumps over. Figure 2-14a illustrates where the knight can move from the center of the board. The knight controls eight squares when positioned in the center of the board as opposed to two when it’s in one of the corners, as Figure 2-14b illustrates.
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FIGURE 2-14: The knight’s possible moves, from the center and from a corner.
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