Simulation and Wargaming
Edited by
Charles Turnitsa
Regent University
Virginia Beach, USA
Curtis Blais
Naval Postgraduate School MOVES Institute
Monterey, USA
Andreas Tolk
The MITRE Corporation
Charlottesville, USA
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Library of Congress Cataloging‐in‐Publication Data
Names: Turnitsa, Charles, editor. | Blais, Curtis, editor. | Tolk, Andreas, editor.
Title: Simulation and wargaming / edited by Charles Turnitsa, Regent University, Virginia Beach, USA, Curtis Blais, Naval Postgraduate School MOVES Institute, Monterey, USA, Andreas Tolk, The MITRE Corporation, Charlottesville, USA.
Description: Hoboken, NJ : Wiley, 2021. | Includes bibliographical references and index.
Identifiers: LCCN 2021008520 (print) | LCCN 2021008521 (ebook) | ISBN 9781119604785 (hardback) | ISBN 9781119604792 (adobe pdf) | ISBN 9781119604808 (epub) | ISBN 9781119604815 (obook)
Subjects: LCSH: War games. | Simulation methods.
Classification: LCC U310 .S487 2021 (print) | LCC U310 (ebook) | DDC 658.4/0352–dc23
LC record available at https://lccn.loc.gov/2021008520 LC ebook record available at https://lccn.loc.gov/2021008521
Cover Design: Wiley
Cover Image: © Unsplash
This text is dedicated to Dr. Stuart H. Starr (1942 to 2018), a mentor, colleague, and friend. He devoted his life to military operations research and analysis, including pushing wargaming towards new horizons. His work made him a Fellow of the Military Operations Research Society and was recognized by the Clayton J. Thomas Award as well as the Vance R. Wanner Memorial Award, but far more worth and longer lasting than his many recognitions are the impressions that his personality left on all of us: his openness and willingness to step in and educate and support everyone on the team to create new insights. He truly will be missed.
Foreword
Reiner K. Huber
I was pleased to receive, and gladly accepted, the invitation to contribute the foreword to the timely book “Wargaming and Simulation” dedicated to Stuart Starr. I have known Stuart since the 1970s when we met at many professional and project meetings and discussions on transatlantic defense issues related, among others, to modeling and simulations in the context of assessment studies to support military and political decision‐makers during the Cold War and the decade thereafter. The product of the last project in which both of us participated actively, from 2000 to 2003, was a revised version of the Code of Best Practice for C2 Assessment1 that NATO had laid out in a technical report in 1999. Considering this report “a framework for thinking about the changing nature of war gaming,” Stuart developed a highly interesting paper on how the sophisticated tools of collaboration technology emerging may revolutionize wargaming.2
Wargaming and simulation accompanied my professional life as a military OR/SA analyst and an academic teacher in one way or another. It began with an episode of what wargamers want from OR models, which are on the heart of simulation. I was a junior OR analyst and captain of the German Air Force (GAF) Reserve when, in the mid‐1960s, I was called up for a wargame by the Air Staff in the Defense Ministry. It was the first time I participated in a two‐sided map display manual wargame for estimating success and losses to be expected in counter‐air operations against well‐defended Warsaw Pact (WP) airbases. Most of the players were fighter bomber pilots, some of them with WW 2 combat experience, and GAF air defense‐officers familiar with the WP’s air defense capabilities. OR analysts of the Air OR Group of IABG3