13 Part IV: Wargaming and Concept Developing and Testing 9 Simulation Support to Wargaming for Tactical Operations Planning Introduction Operational Planning and Wargaming What are the Benefits of Simulation Support to COA Wargaming? Principles of Technology Support to Wargaming for Operations Planning Enabling Technologies SWAP Conclusion and Way Forward References 10 Simulation‐Based Cyber Wargaming Motivation and Overview Introduction Cyber Simulation Mission Analysis Tool Wargames Commercial Wargames Future Work Summary References 11 Using Computer‐Generated Virtual Realities, Operations Research, and Board Games for Conflict Simulations Introduction Public Software (C:MA/NO) User‐Tailored Software (VBS3) Artificial Intelligence for Solving Tactical Planning Problems Wargaming Support Conclusion References
14 Part V: Emerging Technologies 12 Virtual Worlds and the Cycle of Research The Cycle of Research as a Communications Framework Bridging the Wargaming – Simulation Gap Virtual World Beginnings Elgin Marbles – An Analytic Game Analytical vs. Narrative Games Virtual Worlds as a Virtual Reality Operational Wargames Distributed LVC Wargames The Future 13 Visualization Support to Strategic Decision‐Making Introduction Interactive Visualizations Methodology Considerations Model Construction Example: The MITRE Simulation, Experimentation and Analytics Lab (SEAL) Enterprise Integration Community of Practice Summary References 14 Using an Ontology to Design a Wargame/Simulation System Motivation and Overview Introduction A Modern Conflict Ontology Creating a Simulation/Wargame from the Ontology Conclusion References 15 Agent‐Driven End Game Analysis for Air Defense Motivation