As some may like to know what they are going to read about before venturing on beginning the book, we will now give a short outline of our Saga.
The first thirteen chapters (which sometimes are met with separately in the Icelandic as the Saga of Onund Treefoot), we have considered as an introduction to the story, and have accordingly distinguished them from the main body of the book. They relate the doings of Grettir's ancestors in Norway, in the lands West over the Sea and in Iceland, and are interesting and in many points necessary for the understanding of the subsequent story; one of these we note here for the reader's convenience, viz. the consanguinity of Grettir and King Olaf the Saint;[3] for it adds strongly to the significance of the King's refusal to entertain Grettir at his court, or to go further into the case of the murder he was falsely accused of.
The genealogies of this part of the work agree closely with those of the Landnáma-bók, and of the other most reliable Sagas.
After this comes the birth of Grettir, and anecdotes (one at least sufficiently monstrous) of his unruly childhood; then our hero kills his first man by misadventure, and must leave Iceland; wrecked on an isle off Norway, he is taken in there by a lord of that land, and there works the deed that makes him a famous man; the slaying of the villainous bearserks, namely, who would else have made wreck of the honour and goods of Grettir's host in his absence; this great deed, we should say, is prefaced by Grettir's first dealings with the supernatural, which characterise this Saga, and throw a strange light on the more ordinary matters throughout. The slaying of the bearserks is followed by a feud which Grettir has on his hands for the slaying of a braggart who insulted him past bearing, and so great the feud grows that Grettir at last finds himself at enmity with Earl Svein, the ruler of Norway, and, delivered from death by his friends, yet has to leave the land and betake himself to Iceland again. Coming back there, and finding himself a man of great fame, and hungry, for more still, he tries to measure himself against the greatest men in the land, but nothing comes of these trials, for he is being reserved for a greater deed than the dealing with mere men; his enemy is Glam the thrall; the revenant of a strange, unearthly man who was himself killed by an evil spirit; Grettir contends with, and slays, this monster, whose dying curse on him is the turning-point of the story.
All seems fair for our hero, his last deed has made him the foremost man in Iceland, and news now coming out of Olaf the Saint, his relative, being King of Norway, he goes thither to get honour at his hands; but Glam's curse works; Grettir gains a powerful enemy by slaying an insulting braggart just as he was going on ship-board; and on the voyage it falls out that in striving to save the life of his shipmates by a desperate action, he gets the reputation of having destroyed the sons of a powerful Icelander, Thorir of Garth, with their fellows. This evil report clings to him when he lands in Norway; and all people, including the King from whom he hoped so much, look coldly on him. Now he offers to free himself from the false charge by the ordeal of bearing hot iron; the King assents, and all is ready; but Glam is busy, and some strange appearance in the church, where the ordeal is to be, brings all to nothing; and the foreseeing Olaf refuses to take Grettir into his court, because of his ill-luck. So he goes to his brother, Thorstein Dromund, for a while, and then goes back to Iceland. But there, too, his ill-luck had been at work, and when he lands he hears three pieces of bad news at once; his father is dead; his eldest brother, Atli, is slain and unatoned; and he himself has been made an outlaw, by Thorir of Garth, for a deed he has never done.
He avenges his brother, and seeks here and there harbour from his friends, but his foes are too strong for him, or some unlucky turn of fate always pushes him off the help of men, and he has to take to the wilderness with a price upon his head; and now the other part of the curse falls on him heavier, for ever after the struggle with the ghost he sees horrible things in the dark, and cannot bear to be alone, and runs all kinds of risks to avoid it; and so the years of his outlawry pass on. From time to time, driven by need, and rage at his unmerited ill-fortune, he takes to plundering those who cannot hold their own; at other times he lives alone, and supports himself by fishing, and is twice nearly brought to his end by hired assassins the while. Sometimes he dwells with the friendly spirits of the land, and chiefly with Hallmund, his friend, who saves his life in one of the desperate fights he is forced into. But little by little all fall off from him; his friends durst harbour him no more, or are slain. Hallmund comes to a tragic end; Grettir is driven from his lairs one after the other, and makes up his mind to try, as a last resource, to set himself down on the island of Drangey, which rises up sheer from the midst of Skagafirth like a castle; he goes to his father's house, and bids farewell to his mother, and sets off for Drangey in the company of his youngest brother, Illugi, who will not leave him in this pinch, and a losel called "Noise," a good joker (we are told), but a slothful, untrustworthy poltroon. The three get out to Drangey, and possess themselves of the live-stock on it, and for a while all goes well; the land-owners who held the island in shares, despairing of ridding themselves of the outlaw, give their shares or sell them to one Thorbiorn Angle, a man of good house, but violent, unpopular, and unscrupulous. This man, after trying the obvious ways of persuasion, cajolery, and assassination, for getting the island into his hands, at last, with the help of a certain hag, his foster-mother, has recourse to sorcery. By means of her spells (as the story goes) Grettir wounds himself in the leg in the third year of his sojourn at Drangey, and though the wound speedily closes, in a week or two gangrene supervenes, and Grettir, at last, lies nearly helpless, watched continually by his brother Illugi. The losel, "Noise," now that the brothers can no more stir abroad, will not take the trouble to pull up the ladders that lead from the top of the island down to the beach; and, amidst all this, helped by a magic storm the sorceress has raised, Thorbiorn Angle, with a band of men, surprises the island, unroofs the hut of the brothers, and gains ingress there, and after a short struggle (for Grettir is already a dying man) slays the great outlaw and captures Illugi in spite of a gallant defence; he, too, disdaining to make any terms with the murderers of his brother, is slain, and Angle goes away exulting, after he had mutilated the body of Grettir, with the head on which so great a price had been put, and the sword which the dead man had borne.
But now that the mighty man was dead, and people were relieved of their fear of him, the minds of men turned against him who had overcome him in a way, according to their notions, so base and unworthy, and Angle has no easy time of it; he fails to get the head-money, and is himself brought to trial for sorcery and practising heathen rites, and the 'nithings-deed' of slaying a man already dying, and is banished from the land.
Now comes the part so necessary to the Icelandic tale of a hero, the revenging of his death; Angle goes to Norway, and is thought highly of for his deed by people who did not know the whole tale; but Thorstein Dromund, an elder half-brother of Grettir, is a lord in that land, and Angle, knowing of this, feels uneasy in Norway, and at last goes away to Micklegarth (Constantinople), to take service with the Varangians: Thorstein hears of this and follows him, and both are together at last in Micklegarth, but neither knows the other: at last Angle betrays himself by showing Grettir's sword, at a 'weapon-show' of the Varangians, and Thorstein slays him then and there with the same weapon. Thorstein alone in a strange land, with none to speak for him, is obliged to submit to the laws of the country, and is thrown into a dungeon to perish of hunger and wretchedness there. From this fate he is delivered by a great lady of the city, called Spes, who afterwards falls in love with him; and the two meet often in spite of the watchful jealousy of the lady's husband, who is at last so completely conquered by a plot of hers (the sagaman here has taken an incident with little or no change from the Romance of Tristram and Iseult), that he is obliged to submit to a divorce and the loss of his wife's dower, and thereafter the lovers go away together to Norway, and live there happily till old age reminds them of their misdeeds, and they then set off together for Rome and pass the rest of their lives in penitence and apart from one another. And so the story ends, summing up the worth of Grettir the Strong by reminding