Figure 1.2 At each layer, data is encapsulated in a PDU and passed down to the next lower layer.
The Lower Layers: Physical, Data Link, Network, and Transport
The purpose of a network is to allow applications running on different hosts to communicate with one another. Robert Metcalfe, one of the inventors of the original Ethernet, said it succinctly in 1972: “Networking is interprocess communication.” Thus, at a minimum, a network needs to perform three basic functions:
Layer 1: Physical Connectivity between Nodes A node can be a workstation, server, router, switch, firewall, or any network-connected device that has a processor and memory.
Layer 2: Node-to-Node Data Transfer Data transfer between two nodes physically connected to a shared medium.
Layer 3: Forwarding/Routing Data transfer between any two nodes, regardless of whether they're physically connected to the same medium.
The OSI model sorts these three functions along with many others into the first four layers of the OSI model, as shown in Table 1.2. Not all protocols that operate in a given layer implement all the functions listed for that layer.
Table 1.2 Networking functions provided by each layer
Function | 1 Physical | 2 Data Link | 3 Network | 4 Transport |
Transmission of bitstreams over physical media | X | |||
Enabling/disabling physical network interface | X | |||
Node-to-node data transfer over a shared medium | X | |||
Forwarding/routing | X | X | ||
Error control | X | X | X | |
Flow control | X | X | X | |
Multiplexing/splitting | X | X | X | |
Ordering | X | X | X | |
Fragmentation/reassembly | X | X |
The OSI replicates some functions in most layers, blurring the distinction among them. It becomes apparent that what distinguishes the layers isn't what they do but what they don't do. Higher layers lack functionality provided by lower layers, something you'd expect given the hierarchical structure of layers. One layer whose functions differ starkly from the others is the Physical layer.
Layer 1: The Physical Layer
The main function of the Physical layer is to convert bits to electromagnetic energy such as light, electrical current, or radio waves, and transmit them over some medium such as fiber-optic or copper cables or the airwaves. Whereas the functions of the other layers are performed in software, this particular function is performed by a node's physical network interface.
A challenge of using electromagnetic energy to send bits is that the physical media can carry only one bitstream at a time. In the early days of networking, two nodes would be connected via a pair of wires. If both simultaneously sent a signal, their signals would interfere with each other and create a collision. Hence, both nodes were in the same collision domain. To avoid this, the nodes had to use half-duplex communication wherein only one node could transmit at a time. Half-duplex wired communication may seem an irrelevant relic from the past, but as you'll learn in a moment, during its heyday half-duplex communication had an unfortunate impact on the Ethernet standards that still haunts us to this day. Broadcast storms and the infamous Spanning Tree Protocols (STPs) can be traced back to the early use of half-duplex communication.
Today, full-duplex communication is the norm in wired networks and something we take for granted. All that's needed for full-duplex communication is for the physical interface to separate the transmit and receive functions. Twisted-pair copper cabling, for example, does this by using two pairs of wires: one pair for transmitting and another pair for receiving. Likewise, fiber-optic cables have separate strands for transmitting and receiving. Wavelength-division multiplexing achieves full-duplex communication on a single fiber strand by using one light frequency for transmitting and another for receiving.
Layer 2: The Data Link Layer
The primary function of the Data Link layer is to facilitate data transfer between two (and only two) nodes that are connected to a shared medium. Some physical media can support only two nodes, as is the case with a crossover cable or point-to-point serial link. Other media, such as wireless, can support more than two nodes.
When only two nodes share the same media, data transfer is easy. As long as both nodes are aware of the point-to-point nature of the link, one node can send the data, and the other node receives it, knowing that it's the intended recipient. The Point-to-Point Protocol (PPP) and High-level Data Link Control (HDLC) are two common layer 2 protocols used on T1 serial links.
But when multiple nodes can share a medium, as they did with early Ethernet, things get tricky. At this point you're rightly thinking that with the exception of wireless, nobody connects nodes to a shared medium anymore. Hubs went out of fashion long ago. Now we connect devices to switches (the marketing term for bridges). However, switches