9 Trend 7 Cloud and Edge Computing The One-Sentence Definition What Are Cloud and Edge Computing? How Are Cloud and Edge Computing Used in Practice? Key Challenges How to Prepare for This Trend Notes
10 Trend 8 Digitally Extended Realities The One-Sentence Definition What Are Digitally Extended Realities? How Are Digitally Extended Realities Used in Practice? Key Challenges How to Prepare for This Trend Notes
11 Trend 9 Digital Twins The One-Sentence Definition What Is a Digital Twin? How Are Digital Twins Used in Practice? Key Challenges How to Prepare for This Trend Notes
12 Trend 10 Natural Language Processing The One-Sentence Definition What Is Natural Language Processing? How Is Natural Language Processing Used in Practice? Key Challenges How to Prepare for This Trend Notes
13 Trend 11 Voice Interfaces and Chatbots The One-Sentence Definition What Are Voice Interfaces and Chatbots? How Are Voice Interfaces and Chatbots Used in Practice? Key Challenges How to Prepare for This Trend Notes
14 Trend 12 Computer Vision and Facial Recognition The One-Sentence Definition What Is Computer Vision and Facial Recognition? How Is Computer Vision and Facial Recognition Used in Practice? Key Challenges How to Prepare for This Trend Notes
15 Trend 13 Robots and Cobots The One-Sentence Definition What Are Robots and Cobots? How Are Robots and Cobots Used in Practice? Key Challenges How to Prepare for This Trend Notes
16 Trend 14 Autonomous Vehicles The One-Sentence Definition What Are Autonomous Vehicles? How Are Autonomous Vehicles Used in Practice? Key Challenges How to Prepare for This Trend Notes
17 Trend 15 5G and Faster, Smarter Networks The One-Sentence Definition What Are 5G and Faster Smarter Networks? How Are 5G and Faster Smarter Networks Used in Practice? Key Challenges How to Prepare for This Trend Notes
18 Trend 16 Genomics and Gene Editing The One-Sentence Definition What Is Genomics and Gene Editing? How Is Genomics and Gene Editing Used in Practice? Key Challenges How to Prepare for This Trend Notes
19
Trend 17 Machine Co-Creativity and Augmented Design