Borric – King of the Isles, twin brother of Prince Erland, brother of Prince Nicholas, father of Prince Patrick
Calin – elf heir to the throne of Elvandar, half brother of Calis, son of Aglaranna and King Aidan
Calis – ‘The Eagle of Krondor,’ special agent of the Prince of Krondor, Duke of the Court, son of Aglaranna and Tomas, half brother of Calin
Carline – Dowager Duchess of Salador, aunt of the King
Chalmes – ruling magician at Stardock
Crowley, Brandon – trader at Barret’s Coffee House
De Loungville, Robert ‘Bobby’ – sergeant major of Calis’s crimson Eagles
De Savona, Luis – former soldier, assistant to Roo
Dunstan, Brian – the Sagacious Man, leader of the Mockers, used to be known as Lysle Rigger
Ellien – town girl in Ravensburg
Erland – brother of the King and Prince Nicholas, uncle of Prince Patrick
Esterbrook, Jacob – wealthy merchant of Krondor, father of Sylvia
Esterbrook, Sylvia – Jacob’s daughter
Fadawah – general leading the Emerald Queen’s army
Freida – Erik’s mother
Galain – elf in Elvandar
Gamina – adopted daughter of Pug, sister of William, wife of James, mother of Arutha
Gapi – general in the Emerald Queen’s army
Gaston – wagon dealer in Ravensburg
Gordon – corporal at Krondor
Graves, Katherine ‘Kitty’ – girl thief in Krondor
Greylock, Owen – captain in the Prince’s service
Grindle, Helmut – merchant, father of Karli, partner of Roo
Grindle, Karli – daughter of Helmut, later wife of Roo Avery, mother of Abigail and Helmut
Gunther – Nathan’s apprentice
Gwen – town girl in Ravensburg
Hoen, John – manager of Barret’s
Hume, Stanley – trader at Barret’s
Jacoby, Frederick – founder of Jacoby and Sons, traders
Jacoby, Helen – wife of Randolph
Jacoby, Randolph – son of Frederick, brother of Timothy, husband of Helen
Jacoby, Timothy – son of Frederick, brother of Randolph
James – Duke of Krondor, father of Arutha, grandfather of James and Dash
Jameson, Arutha – Lord Vencar, Baron of the Prince’s Court, son of Duke James
Jameson, Dashel ‘Dash’ – younger son of Arutha, grandson of James
Jameson, James ‘Jimmy’ – elder son of Arutha, grandson of James
Jamila – madam at the White Wing
Jason – waiter at Barret’s, later accountant for Avery and Son and the Bitter Sea Company
Jeffrey – wagon driver for Jacoby and Sons
Kalied – ruling magician at Stardock
Kurt – bullying waiter at Barret’s
Lender, Sebastian – litigator/solicitor at Barret’s Coffee House
McKeller – head waiter at Barret’s
Milo – innkeeper in Ravensburg, father of Rosalyn
Miranda – magician and ally of Calis and Pug
Nakor the Isalani – gambler, magic user, friend of Calis
Patrick – Prince of Krondor, son of Prince Erland, nephew of the King and Prince Nicholas
Pug – magician, Duke of Stardock, cousin of the King, father of Gamina
Rivers, Alistair – innkeeper of the Happy Jumper
Rosalyn – Milo’s daughter, wife of Rudolph, mother of Gerd
Rudolph – baker in Ravensburg
Shati, Jadow – corporal in Calis’s company
Tannerson, Sam – thief in Krondor
Tomas – Warleader of Elvandar, husband of Aglaranna, father of Calis
Vinci, John – merchant in Sarth
von Darkmoor, Erik – soldier in Calis’s Crimson Eagles
von Darkmoor, Manfred – Baron of Darkmoor, half brother of Erik
von Darkmoor, Mathilda – Baroness of Darkmoor, mother of Manfred
William-Knight-Marshal of Krondor, Pug’s son, Gamina’s adopted brother, uncle of Jimmy and Dash
Wealth, howsoever got, in England makes
Lords of mechanics, gentlemen of rakes;
Antiquity and birth are needless here;
‘Tis Impudence and money makes a peer.
– Daniel Defoe
The True-born Englishman, Pt. 1
The soul screamed.
The demon turned, and as its gaping maw was set in a permanent grin, the only hint of its increased delight was a slight widening of its eyes, black orbs resembling those of a shark: flat and lifeless. It studied the jar it held for a moment, its only possession.
This soul was especially active and the demon had been fortunate to find it and keep it. Placing the jar under its chin, the demon closed its eyes and felt the energy flow into it from the jar. The creature’s emotional makeup knew nothing that could be called happiness, only lessened states of fear or anger, but the surge of feeling within was as close to happiness as the creature could know. Each time the soul within the jar struggled, the energy created filled the little demon’s mind with new ideas.
As if suddenly concerned its toy would be taken from it by one of its more powerful brethren, the demon glanced around. The hall was one of many in the grand palace of Cibul, capital of the now destroyed Saaur race.
Then the demon remembered: destroyed save those who had fled through a magic gate. It felt its anger return, and then the emotion quickly fled. As a minor demon, it was not intelligent, only