THE RACE CARD
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The Race Card: From Gaming Technologies to Model Minorities
Tara Fickle
The Race Card
From Gaming Technologies to Model Minorities
Tara Fickle
NEW YORK UNIVERSITY PRESS
New York
NEW YORK UNIVERSITY PRESS
New York
© 2019 by New York University
All rights reserved
An earlier version of chapter 2 was previously published as Tara Fickle, “No-No Boy’s Dilemma: Game Theory and Japanese American Internment Literature.” Modern Fiction Studies 60.4 (Winter 2014): 740–66.
References to Internet websites (URLs) were accurate at the time of writing. Neither the author nor New York University Press is responsible for URLs that may have expired or changed since the manuscript was prepared.
Library of Congress Cataloging-in-Publication Data
Names: Fickle, Tara, author.
Title: The race card : from gaming technologies to model minorities / Tara Fickle.
Description: New York : New York University Press, 2018. | Series: Postmillennial pop | Includes bibliographical references and index.
Identifiers: LCCN 2018060476| ISBN 9781479868551 (cl : alk. paper) | ISBN 9781479805952 (pb : alk. paper)
Subjects: LCSH: Asian Americans—Social conditions. | Games—Social aspects—United States. | Asian Americans in popular culture. | Race discrimination—United States. | Game theory—Social aspects—United States.
Classification: LCC E184.A75 F45 2018 | DDC 305.895/073—dc23
LC record available at https://lccn.loc.gov/2018060476
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CONTENTS
Introduction: Ludo-Orientalism and the Gamification of Race
PART I. GAMBLING ON THE AMERICAN DREAM
1. Evening the Odds through Chinese Exclusion
2. Just Deserts: A Game Theory of the Japanese American Internment
The Catch: The House Always Wins
3. Against the Odds: From Model Minority to Model Majority