Fantastic Stories Presents: Conan the Barbarian Super Pack. Robert E. Howard. Читать онлайн. Newlib. NEWLIB.NET

Автор: Robert E. Howard
Издательство: Ingram
Серия: Positronic Super Pack Series
Жанр произведения: Ужасы и Мистика
Год издания: 0
isbn: 9781633842922
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rel="nofollow" href="#litres_trial_promo">Dreams of Nineveh

       The Gates of Nineveh

       Empire's Destiny

      The Positronic Super Pack eBook Series

      If you enjoyed this Super Pack you may wish to find the other books in this series. We endeavor to provide you with a quality product. But since many of these stories have been scanned, typos do occasionally creep in. If you spot one please share it with us at [email protected] so that we can fix it. We occasionally add additional stories to some of our Super Packs, so make sure that you download fresh copies of your Super Packs from time to time to get the latest edition.

      (PSP #1) Fantasy Super Pack #1: ISBN 978-1-63384-282-3

      (PSP #2) Fantasy Super Pack #2: 978-1-51540-655-6

      (PSP #3) Conan the Barbarian Super Pack: ISBN 978-1-63384-292-2

      (PSP #4) Science Fiction Super Pack #1: ISBN 978-1-63384-240-3

      (PSP #5) Science Fiction Super Pack #2: ISBN 978-1-51540-477-4

      (PSP #6) Lord Dunsany Super Pack: ISBN 978-1-63384-725-5

      (PSP #7) Philip K. Dick Super Pack: ISBN 978-1-63384-799-6

      (PSP #8) The Pirate Super Pack # 1: ISBN 978-1-51540-193-3

      (PSP #9) The Pirate Super Pack # 2: ISBN 978-1-51540-196-4

      (PSP #10) Harry Harrison Super Pack: ISBN 978-1-51540-217-6

      (PSP #11) Andre Norton Super Pack: ISBN 978-1-51540-262-6

      (PSP #12) Marion Zimmer Bradley Super Pack: ISBN 978-1-51540-287-9

      (PSP #13) Frederik Pohl Super Pack: ISBN 978-1-51540-289-3

      (PSP #14) King Arthur Super Pack: ISBN 978-1-51540-306-7

      (PSP #15) Science Fiction Novel Super Pack #1: ISBN: 978-1-51540-363-0

      (PSP #16) Alan E. Nourse Super Pack: ISBN 978-1-51540-393-7

      (PSP #17) Space Science Fiction Super Pack: ISBN 978-1-51540-440-8

      (PSP #18) Wonder Stories Super Pack: ISBN 978-1-51540-454-5

      (PSP #19) Galaxy Science Fiction Super Pack #1: ISBN 978-1-51540-524-5

      (PSP #20) Galaxy Science Fiction Super Pack #2: ISBN 978-1-5154-0577-1

      (PSP #21) Weird Tales Super Pack #1: ISBN: 978-1-5154-0548-1

      (PSP #22) Weird Tales Super Pack #2: ISBN: 978-1-5154-1-107-9

      (PSP #23) Poul Anderson Super Pack: ISBN: 978-1-51540-609-9

      (PSP #24) Fantastic Universe Super Pack #1: ISBN: 978-1-5154-0-981-6

      (PSP #25) Fantastic Universe Super Pack #2: ISBN: 978-1-5154-0-654-9

      (PSP #26) Fantastic Universe Super Pack #3: ISBN: 978-1-5154-0-655-6

      (PSP #27) Imagination Super Pack: ISBN: 978-1-5154-1-089-8

      (PSP #28) Planet Stories Super Pack: ISBN: 978-1-5154-1-125-3

      (PSP #29) Worlds of If Super Pack #1: ISBN: 978-1-5154-1-148-2

      (PSP #30) Worlds of If Super Pack #2: ISBN: 978-1-5154-1-182-6

      (PSP #31) Worlds of If Super Pack #3: ISBN: 978-1-5154-1-234-2

      (PSP #32) The Dragon Super Pack: 978-1-5154-1-124-6

      (PSP #33) Fritz Leiber Super Pack #1: ISBN: 978-1-5154-1-847-4

      (PSP #34) Wizard of Oz Super Pack: ISBN: 978-1-5154-1-872-6

      (PSP #35) The Vampire Super Pack: ISBN: 978-1-5154-3-954-7

      (PSP #36) The Doctor Dolittle Super Pack: ISBN: 978-1-5154-4-296-7

      (PSP #37) Charles Boardman Hawes Super Pack: ISBN: 978-1-5154-4-384-1

      (PSP #38) The Edgar Wallace Super Pack: ISBN: 978-1-5154-4-387-2

      (PSP #39) Inspector Gabriel Hanaud Super Pack: ISBN: 978-1-5154-4-385-8

      (PSP #40) Tarzan Super Pack: ISBN: 978-1-5154-4497-8

      (PSP #41) Algis Budry Super Pack: ISBN: 978-1-5154-4496-1

      (PSP #42) Max Brand Western Super Pack: ISBN 978-1-63384-841-2

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      The Hyborian Age

      (Nothing in this article is to be considered as an attempt to advance any theory in opposition to accepted history. It is simply a fictional background for a series of fiction-stories. When I began writing the Conan stories a few years ago, I prepared this ‘history’ of his age and the peoples of that age, in order to lend him and his sagas a greater aspect of realness. And I found that by adhering to the ‘facts’ and spirit of that history, in writing the stories, it was easier to visualize (and therefore to present) him as a real flesh-and-blood character rather than a ready-made product. In writing about him and his adventures in the various kingdoms of his Age, I have never violated the ‘facts’ or spirit of the ‘history’ here set down, but have followed the lines of that history as closely as the writer of actual historical-fiction follows the lines of actual history. I have used this ‘history’ as a guide in all the stories in this series that I have written.)

      Of that epoch known by the Nemedian chroniclers as the Pre-Cataclysmic Age, little is known except the latter part, and that is veiled in the mists of legendry. Known history begins with the waning of the Pre-Cataclysmic civilization, dominated by the kingdoms of Kamelia, Valusia, Verulia, Grondar, Thule and Commoria. These peoples spoke a similar language, arguing a common origin. There were other kingdoms, equally civilized, but inhabited by different, and apparently older races.

      The barbarians of that age were the Picts, who lived on islands far out on the western ocean; the Adanteans, who dwelt on a small continent between the Pictish Islands and the main, or Thurian Continent; and the Lemurians, who inhabited a chain of large islands in the eastern hemisphere.

      There were vast regions of unexplored land. The civilized kingdoms, though enormous in extent, occupied a comparatively small portion of the whole planet. Valusia was the western-most kingdom of the Thurian Continent; Grondar the eastern-most. East of Grondar, whose people were less highly cultured than those of their kindred kingdoms, stretched a wild and barren expanse of deserts. Among the less arid stretches of desert, in the jungles, and among the mountains, lived scattered clans and tribes of primitive savages. Far to the south there was a mysterious civilization, unconnected with the Thurian culture, and apparently pre-human in its nature. On the far-eastern shores of the Continent there lived another race, human, but mysterious and non-Thurian, with which the Lemurians from time to time came in contact. They apparently came from a shadowy and nameless continent lying somewhere east of the Lemurian Islands.

      The Thurian civilization was crumbling; their armies were composed largely of barbarian mercenaries. Picts, Atlanteans and Lemurians were their generals, their statesmen, often their kings. Of the bickerings of the kingdoms, and the wars between Valusia and Commoria, as well as the conquests by which the Atlanteans founded a kingdom on the mainland, there were more legends than accurate history.

      Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. Sections of the Thurian Continent vanished under the waves, or sinking, formed great inland lakes and seas. Volcanoes