Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk. Читать онлайн. Newlib. NEWLIB.NET

Автор: Gerardus Blokdyk
Издательство: Ingram
Серия:
Жанр произведения: Зарубежная деловая литература
Год издания: 0
isbn: 9781867461227
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      125. What are the record-keeping requirements of Game as a service activities?

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      126. How will the Game as a service team and the group measure complete success of Game as a service?

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      127. Who are the Game as a service improvement team members, including Management Leads and Coaches?

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      128. What is the scope of the Game as a service effort?

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      129. Is there any additional Game as a service definition of success?

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      130. How does the Game as a service manager ensure against scope creep?

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      131. What is the context?

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      132. What scope do you want your strategy to cover?

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      133. What critical content must be communicated – who, what, when, where, and how?

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      134. Who defines (or who defined) the rules and roles?

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      135. Are audit criteria, scope, frequency and methods defined?

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      136. What are the Roles and Responsibilities for each team member and its leadership? Where is this documented?

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      137. Is the team equipped with available and reliable resources?

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      138. Have the customer needs been translated into specific, measurable requirements? How?

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      139. When are meeting minutes sent out? Who is on the distribution list?

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      140. Has everyone on the team, including the team leaders, been properly trained?

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      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.

      CRITERION #3: MEASURE:

      INTENT: Gather the correct data. Measure the current performance and evolution of the situation.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. What is an unallowable cost?

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      2. Who should receive measurement reports?

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      3. How will measures be used to manage and adapt?

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      4. Was a business case (cost/benefit) developed?

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      5. What are your operating costs?

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      6. How do you verify the Game as a service requirements quality?

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      7. How do you stay flexible and focused to recognize larger Game as a service results?

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      8. How do you focus on what is right -not who is right?

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      9. What causes mismanagement?

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      10. What does your operating model cost?

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      11. How will your organization measure success?

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      12. How is progress measured?

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      13. Who pays the cost?

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      14. Do you have any cost Game as a service limitation requirements?

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      15. Do the benefits outweigh the costs?

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      16. What are the costs of delaying Game as a service action?

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      17. What details are required of the Game as a service cost structure?

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      18. Will Game as a service have an impact on current business continuity, disaster recovery processes and/or infrastructure?

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      19. How will effects be measured?

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      20. Are the Game as a service benefits worth its costs?

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      21. How will costs be allocated?

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      22. What are the strategic priorities for this year?

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      23. What is your decision requirements diagram?

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      24. Are you taking your company in the direction of better and revenue or cheaper and cost?

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      25. Where can you go to verify the info?

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      26. What evidence is there and what is measured?

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      27. How do you verify performance?

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      28. What drives O&M cost?

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      29. What is the total cost related to deploying Game as a service, including any consulting or professional services?

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      30. What users will be impacted?

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      31. What relevant entities could be measured?

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      32. Are there measurements based on task performance?

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      33. Are there any easy-to-implement alternatives to Game as a service? Sometimes other solutions are available that do not require the cost implications of a full-blown project?

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      34. What would it cost to replace your technology?

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      35. What are the current costs of the Game as a service process?

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      36. How is performance measured?

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      37. How long to keep data and how to manage retention costs?

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