THE USER’S JOURNEY
STORYMAPPING PRODUCTS THAT PEOPLE LOVE
Donna Lichaw
The User’s Journey
Storymapping Products That People Love
By Donna Lichaw
Rosenfeld Media, LLC
457 Third Street, #4R
Brooklyn, New York
11215 USA
On the Web: www.rosenfeldmedia.com
Please send errors to: [email protected]
Publisher: Louis Rosenfeld
Managing Editor: Marta Justak
Illustrations: Eva-Lotta Lamm
Interior Layout Tech: Danielle Foster
Cover Design: The Heads of State
Indexer: Sharon Shock
Proofreader: Sue Boshers
© 2016 Rosenfeld Media, LLC
All Rights Reserved
ISBN: 1-933820-31-4
ISBN-13: 978-1-933820-31-6
LCCN: 2015956989
Printed and bound in the United States of America
For Erica, who begged me to speak and write so that I would channel my energy and stop pestering her with my crazy ideas. I love you.
HOW TO USE THIS BOOK
This book is meant to be read from cover to cover. It’s short and highly scannable, so don’t be intimidated. Each chapter builds on the last, introducing concepts and then expanding on how to apply what you’ve learned to your own practice. This book will also work as a reference after you’ve read it. The diagrams and illustrations provide you with scannable, short-hand versions of the concepts so that you can go back and jog your memory when needed. So grab a comfy chair and blanket or get comfy on your next flight, sit back, and enjoy. Then keep this book handy for the future because it will likely change the way you work.
Who Should Read This Book?
This book is for anyone who wants to engage an audience by creating things that people want to use, use often, and recommend to others. “Things” can include websites, software, apps, digital or non-digital, for-profit or non-profit services, or even physical goods. I’ll collectively call those “things” products throughout this book. Whether you are an entrepreneur, designer, product or account manager, content strategist, communications or marketing professional, student, teacher, or engineer, chances are you are someone who can use story and its underlying structure and mechanics to make better and more successful products.
What’s in This Book?
There are eight chapters in this book grouped into three areas:
• Chapters 1 and 2 discuss how story works and how you can use it to engage your audience not by telling stories, but by creating stories.
• Chapters 3–5 discuss how story flows through different types of products in different contexts and customer lifecycle journey stages.
• Chapters 6–8 delve into how to uncover, improve, and use your stories both strategically and tactically.
What Comes with This Book?
This book’s companion website (
FREQUENTLY ASKED QUESTIONS
Is this book about storytelling?
No. And yes. This book is about much more than what you traditionally think of when you think of storytelling. It won’t teach you how to tell a story. Rather, it will teach you how to use story and its underlying structure to craft intended experiences of use that are optimized for audience engagement, similar to what screenwriters and TV writers do with short- and long-form movies and TV shows. Plot point by plot point.
Why story?
We use story because it’s one of the oldest and most powerful ways that humans have to communicate with and understand the world. It governs how we do or don’t see meaning, value, utility, and affordances in both ideas and things. Story structure and its underlying principles will help you build better products. And it’s how you can get your target audience to relate to your product (see Chapters 1 and 2).
Is everything a story?
Yes. Walking down the street? Story. Using an app? Story. Thinking about a product? Story. Using online checking through your boring old bank? Story. Once you start thinking and working like a storymaker, you will ask yourself not if something is a story, but if it is or should be a good story. The better the story, the more engaged your users will be. Structure is how story engages the human brain (see Chapter 2).
Who is the hero of the stories you map: the business or the user?
As much as you want your business to be the hero of the story, your users are the real heroes. Imagine if The Wizard of Oz were about Dorothy, a damsel in distress who is saved by a knight in shining armor. It wouldn’t be her story—it would be the knight’s story. Dorothy needs to be the hero as much as your customers need to feel like heroes when they find, use, and recommend your product to their friends and family. When you map stories, you’re mapping the story you want someone to have with your product. Think of your product as Dorothy’s ruby slippers. Without your product, she would never be able to solve her problem. Chapter 2 goes into more detail about how to engineer heroes.
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