The Gaming Table: Its Votaries and Victims (Vol.I&II). Andrew Steinmetz. Читать онлайн. Newlib. NEWLIB.NET

Автор: Andrew Steinmetz
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Your very innocent card-parties at home—merely to kill TIME (what a murder!) explains all the apparent mystery! Something must be substituted to call forth the natural activity of the mind; and this is in no way more effectually accomplished, in all indolent pursuits, than by those EMOTIONS AND AGITATIONS which gambling produces.

      Such is the source of the thing in our NATURE; but then comes the furious hankering after wealth—the desire to have it without WORKING for it—which is the wish of so many of us; and THIS is the source of that hideous gambling which has produced the contemptible characters and criminal acts which are the burthen of this volume.

      We love play because it satisfies our avarice—that is to say, our desire of having more; it flatters our vanity by the idea of preference that fortune gives us, and of the attention that others pay to our success; it satisfies our curiosity, giving us a spectacle; in short, it gives us the different pleasures of surprise.

      Certain it is that the passion for gambling easily gets deeply rooted, and that it cannot be easily eradicated. The most exquisite melody, if compared with the music of dice, is then but discord; and the finest prospect in nature only a miserable blank when put in competition with the attractions of the 'honours' at a rubber of Whist.

      Wealth is the general centre of inclination. Whatever is the ultimate design, the immediate care is to be rich. No desire can be formed which riches do not assist to gratify. They may be considered as the elementary principles of pleasure, which may be combined with endless diversity. There are nearer ways to profit than up the steeps of labour. The prospect of gaining speedily what is ardently desired, has so far prevailed upon the passions of mankind, that the peace of life is destroyed by a general and incessant struggle for riches. It is observed of gold by an old epigrammatist, that to have is to be in fear; and to want it is to be in sorrow. There is no condition which is not disquieted either with the care of gaining or keeping money.

      No nation has exceeded ours in the pursuit of gaming. In former times—and yet not more than 30 or 40 years ago—the passion for play was predominant among the highest classes.

      Genius and abilities of the highest order became its votaries; and the very framers of the laws against gambling were the first to fall under the temptation of their breach! The spirit of gambling pervaded every inferior order of society. The gentleman was a slave to its indulgence; the merchant and the mechanic were the dupes of its imaginary prospects; it engrossed the citizen and occupied the rustic. Town and country became a prey to its despotism. There was scarcely an obscure village to be found wherein this bewitching basilisk did not exercise its powers of fascination and destruction.

      Gaming in England became rather a science than an amusement of social intercourse. The 'doctrine of chances' was studied with an assiduity that would have done honour to better subjects; and calculations were made on arithmetical and geometrical principles, to determine the degrees of probability attendant on games of mixed skill and chance, or even on the fortuitous throws of dice. Of course, in spite of all calculations, there were miserable failures—frightful losses. The polite gamester, like the savage, did not scruple to hazard the dearest interests of his family, or to bring his wife and children to poverty, misery, and ruin. He could not give these over in liquidation of a gambling debt; indeed, nobody would, probably, have them at a gift; and yet there were instances in which the honour of a wife was the stake of the infernal game! … Well might the Emperor Justinian exclaim—'Can we call PLAY that which causes crime?'(14)

      (14) Quis enim ludos appellet eos, ex quibus crimina oriuntur?—De Concept. Digest. II. lib. iv. Sec. 9.

      CHAPTER II. GAMBLING AMONG THE ANCIENT HINDOOS.—A HINDOO LEGEND AND ITS MODERN

       Table of Contents

      PARALLEL.

      The recent great contribution to the history of India, published by Mr. Wheeler,(15) gives a complete insight into this interesting topic; and this passage of the ancient Sanskrit epic forms one of the most wonderful and thrilling scenes in that most acceptable publication.

      (15) The History of India from the Earliest Ages. By J. Talboys Wheeler. Vol. I.—The Vedic Period and the Maha Bharata.

      As Mr. Wheeler observes, the specialties of Hindoo gambling are worthy of some attention. The passion for play, which has ever been the vice of warriors in times of peace, becomes a madness amidst the lassitude of a tropical climate; and more than one Hindoo legend has been preserved of Rajas playing together for days, until the wretched loser has been deprived of everything he possessed and reduced to the condition of an exile or a slave.

      But gambling amongst the Hindoos does not appear to have been altogether dependent upon chance. The ancient Hindoo dice, known by the name of coupun, are almost precisely similar to the modern dice, being thrown out of a box; but the practice of loading is plainly alluded to, and some skill seems to have been occasionally exercised in the rattling of the dice-box. In the more modern game, known by the name of pasha, the dice are not cubic, but oblong; and they are thrown from the hand either direct upon the ground, or against a post or board, which will break the fall, and render the result more a matter of chance.

      The great gambling match of the Hindoo epic was the result of a conspiracy to ruin Yudhishthira, a successful warrior, the representative of a mighty family—the Pandavas, who were incessantly pursued by the envy of the Kauravas, their rivals. The fortunes of the Pandavas were at the height of human prosperity; and at this point the universal conception of an avenging Nemesis that humbles the proud and casts down the mighty, finds full expression in the Hindoo epic. The grandeur of the Pandavas excited the jealousy of Duryodhana, and revived the old feud between the Kauravas and the former. Duryodhana plotted with his brother Duhsasana and his uncle Sakuni, how they might dispossess the Pandavas of their newly-acquired territory; and at length they determined to invite their kinsmen to a gambling match, and seek by underhand means to deprive Yudhishthira of his Raj, or kingdom.(16)

      (16) The old Sanskrit words Raj, 'kingdom,' and Raja, 'king,' are evidently the origin of the Latin reg-num, reg-o, rex, regula, 'rule,' &c, reproduced in the words of that ancient language, and continued in the derivative vernaculars of modern names—re, rey, roy, roi, regal, royal, rule, &c. &c.

      It appears from the poem that Yudhishthira was invited to a game at coupun; and the legend of the great gambling match, which took place at Hastinapur, is related as follows:

      'And it came to pass that Duryodhana was very jealous of the Rajasuya or triumph that his cousin Yudhishthira had performed, and he desired in his heart to destroy the Pandavas, and gain possession of their Raj. Now Sakuni was the brother of Gandhari, who was the mother of the Kauravas; and he was very skilful in throwing dice, and in playing with dice that were loaded; insomuch that whenever he played he always won the game. So Duryodhana plotted with his uncle, that Yudhishthira should be invited to a match at gambling, and that Sakuni should challenge him to a game, and win all his wealth and lands.

      'After this the wicked Duryodhana proposed to his father the Maharaja, that they should have a great gambling match at Hastinapur, and that Yudhishthira and his brethren should be invited to the festival. And the Maharaja was glad in his heart that his sons should be friendly with the sons of his deceased brother, Pandu; and he sent his younger brother, Vidura, to the city of Indra-prastha to invite the Pandavas to the game. And Vidura went his way to the city of the Pandavas, and was received by them with every sign of attention and respect. And Yudhishthira inquired whether his kinsfolk and friends at Hastinapur were all well in health, and Vidura replied, "They are all well." Then Vidura said to the Pandavas:—"Your uncle, the Maharaja, is about to give a great feast, and he has sent me to invite you and your mother, and your joint wife, to come to his city, and there will be a great match at dice-playing." When Yudhishthira heard these words he was troubled in mind, for he knew that gaming was a frequent cause of strife, and that he was in no way skilful in throwing the dice; and he likewise knew that Sakuni was dwelling at Hastinapur, and that he was a famous gambler. But Yudhishthira remembered that the invitation of the Maharaja was equal