Modern Magic: A Practical Treatise on the Art of Conjuring. Professor Hoffmann. Читать онлайн. Newlib. NEWLIB.NET

Автор: Professor Hoffmann
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Жанр произведения: Языкознание
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isbn: 4057664633217
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to say what the card he has drawn is, and on being told that it is a queen, you say, “Then, by virtue of my magic power, I order that the four cards now on the table change to queens. Pray observe that I do not meddle with them in any way. I merely touch each with my wand, so! Will some one kindly step forward, and bear witness that the change has really taken place.”

      If you do not possess a forcing pack, but rely upon your own skill in forcing with an ordinary pack, it is well to prepare this second beforehand by placing the four queens (supposing that you desire a queen to be drawn) at the bottom. Making the pass as you advance to the company, you bring these to the middle and present the pack. It is comparatively easy to insure one or other of four cards placed together being drawn.

      Two Heaps of Cards, unequal in Number, being placed upon the Table, to predict beforehand which of the two the Company will choose.—There is an old schoolboy trick, which consists in placing on the table two heaps of cards, one consisting of seven indifferent cards, and the other of the four sevens. The performer announces that he will predict beforehand (either verbally or in writing) which of the two heaps the company will choose; and fulfils his undertaking by declaring that they will choose “the seven heap.” This description will suit either heap, being in the one case understood to apply to the number of cards in the heap, in the other case to denote the value of the individual cards.

      The trick in this form would not be worth noticing, save as a prelude to a newer and really good method of performing the same feat. You place on the table two heaps of cards, each containing the same number, say six cards, which may be the first that come to hand, the value of the cards being in this case of no consequence. You announce that, of the two heaps, one contains an odd and the other an even number. This is, of course, untrue; but it is one of the postulates of a conjuror’s performance that he may tell professionally as many fibs as he likes, and that his most solemn asseverations are only to be taken in a Pickwickian sense. You continue, “I do not tell you which heap is odd and which is even, but I will predict to you, as many times as you like, which heap you will choose. Observe, I do not influence your choice in any way. I may tell you that you will this time choose the heap containing the odd number.” While delivering this harangue, you take the opportunity of palming in your right hand a single card from the top of the pack, and place the remainder of the cards apart on the table. When the audience have made their choice, you pick up the chosen heap with the right hand, thereby adding the palmed card to that heap, and, coming forward, ask some one to verify your prediction. The number is, naturally, found to be odd. You then bring forward the second heap, which is found to be even. Join the two heaps together, and again separate them, palming the top card of the odd heap, replace the two heaps on the table, and this time predict that the audience will choose the heap containing the even number. When they have made their selection, you have only to pick up the non-chosen heap with the hand containing the palmed card, and the chosen heap with the empty hand.

      You may with truth assure the audience that you could go on all the evening predicting their choice with equal certainty, but it is best not to repeat the trick too often. You will do wisely to pass on at once to the next trick, which will enable you to display your powers of divination in a yet more surprising form.

      A Row of Cards being placed Face Downwards on the Table, to indicate, by turning up one of them, how many of such Cards have during your absence been transferred from one end of the Row to the other.—This trick is somewhat out of place in this chapter, inasmuch as it involves no sleight-of-hand, but we insert it here as forming an appropriate sequel to that last described. It is thus performed:—You deal from the top of the pack, face downwards on the table, a row of fifteen cards. To all appearance, you are quite indifferent what cards you take, but, in reality, you have pre-arranged the first ten cards in the following manner:—First a ten, then a nine, then an eight, and so on down to the ace inclusive. The suits are of no consequence. The eleventh card should be a blank card, if you have one of the same pattern as the pack; if not, a knave will do. This card, in the process which follows, will stand for 0. When the fifteen cards are dealt, their arrangement will therefore be as follows:—

      10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, *, *, *, *—

      the four asterisks representing any four indifferent cards. This special arrangement is, of course, unknown to the audience. You now offer to leave the room, and invite the audience, during your absence, to remove any number of the cards (not exceeding ten) from the right hand end of the row, and place them, in the same order, at the other end of the row. On your return, you have only to turn up the eleventh card, counting from the beginning or left hand end, which will indicate by its points the number of cards removed. A few examples will illustrate this fact. Thus, suppose that two cards only have been removed from the right to the left hand end, the row thus altered will be as follows:—

      *, *, 10, 9, 8, 7, 6, 5, 4, 3, [2], 1, 0, *, *.

      The eleventh card from the left will be a two, being the number moved. Suppose that seven cards have been removed, the new arrangement will be—

      2, 1, 0, *, *, *, *, 10, 9, 8, [7], 6, 5, 4, 3,

      and the card in the eleventh place will be a seven. Suppose the audience avail themselves of your permission to the fullest extent, and remove ten cards, the same result follows.

      5, 4, 3, 2, 1, 0, *, *, *, *, [10], 9, 8, 7, 6.

      If no card is moved, the 0 will remain the eleventh card, as it was at first. If you repeat the trick a second time, you must replace the cards moved in their original positions. Do not, if you can possibly help it, allow the audience to perceive that you count the cards.

       You are not necessarily restricted to fifteen cards, but may increase the number up to twenty if you please, making up the complement by increasing the number of the indifferent cards at the right hand of the original row.

      The trick may be equally well performed with dominoes, or with numbered pieces of paper, as with playing cards.

      Several Cards having been freely chosen by the Company, Returned and Shuffled, and the Pack placed in a Person’s Pocket, to make such Person draw out one by one the chosen Cards.—This trick is an especial favourite of the well-known Herrmann, in whose hands it never fails to produce a brilliant effect. The performer hands the pack to one of the company, who is requested to shuffle it well, and then to invite any four persons each to draw a card. This having been done, the pack is returned to the performer, who then requests the same person to collect the chosen cards face downwards on his open palm. The cards so collected are placed in the middle of the pack, which is then handed to the person who collected them, with a request that he will shuffle them thoroughly. After he has done so, the pack is placed by the performer in the volunteer assistant’s breast-pocket. The performer now asks one of the four persons who drew to name his card. He next requests the person assisting him to touch the end of his wand, and then as quickly as possible (that the mystic influence may not have time to evaporate) to put his hand in his pocket, and draw out the card named. He takes out one card accordingly, which proves to be the very one called for. A second and third card are named and drawn in the same manner, to the astonishment of all, and not least of the innocent assistant. The fourth and last card, which is, say, the ten of spades, he is requested to look for in the pack, but it proves to be missing, and the performer thereupon offers to show him how to make a ten of spades. To do so, he requests him to blow into his pocket, where the missing card is immediately found. But he has, unfortunately, blown too strongly, and has made not only a ten of spades, but a host of other cards, which the performer pulls out in quantities, not only from his pocket, but from the inside of his waistcoat—ultimately producing a final shower from his nose.

       This trick, which appears marvellous in execution, is really very simple, and depends for its effect, not so much on any extraordinary degree of dexterity, as on the manner and address of the performer. When the four cards are replaced in the middle of the pack, the performer makes the pass to bring them to the top, and palms them. He then hands the pack to be shuffled. When it is returned, he replaces them on the top, and, placing the person assisting him on his left hand, and facing the audience, places the pack in the left breast-pocket of such person, taking care to place the top of the pack (on which are the chosen cards) outwards. In asking the names of the drawn cards, he puts the question first