Modern Magic: A Practical Treatise on the Art of Conjuring. Professor Hoffmann. Читать онлайн. Newlib. NEWLIB.NET

Автор: Professor Hoffmann
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face downwards, and do not turn it till it is named, this giving you the opportunity to again turn over the pack, to be ready to repeat the operation with the next card. You must be careful to invite the different persons to call for their cards in the reverse order to that in which they are replaced in the pack. Thus, you first address the person who last returned his card, and then the last but one, and so on. You must tax your ingenuity for devices to take off the attention of the spectators from the pack at the moment when it is necessary to turn it over; and as each repetition of the process increases the chance of detection, it is well not to allow more than three or four cards to be drawn.

      If you have reason to fear that the cards left undealt will run short, you may always replace any number of those already dealt upon the reverse end of the pack to that at which the chosen cards are.

      The “Three Card” Trick.—This well-known trick has long been banished from the répertoire of the conjuror, and is now used only by the itinerant sharpers who infest race-courses and country fairs. We insert the explanation of it in this place as exemplifying one form of sleight-of-hand, and also as a useful warning to the unwary.

      In its primary form, the trick is only an illustration of the well-known fact that the hand can move quicker than the eye can follow. It is performed with three cards—a court card and two plain cards. The operator holds them, face downwards, one between the second finger and thumb of the left hand, and the other two (of which the court card is one) one between the first finger and thumb, and the other between the second finger and thumb of the right hand, the latter being the outermost. Bringing the hands quickly together and then quickly apart, he drops the three cards in succession, and challenges the bystanders to say which is the court card. If the movement is quickly made, it is almost impossible, even for the keenest eye, to decide with certainty whether the upper or lower card falls first from the hand, and consequently which of the three cards, as they lie, is the court card. This is the whole of the trick, if fairly performed, and so far it would be a fair subject for betting, though the chances would be much against the person guessing; but another element is introduced by the swindling fraternity, which ensures the discomfiture of the unwary speculator. The operator is aided by three or four confederates, or “bonnets,” whose business it is to start the betting, and who, of course, are allowed to win. After this has gone on for a little time, and a sufficient ring of spectators has been got together, the operator makes use of some plausible pretext to look aside from the cards for a moment. While he does so one of the confederates, with a wink at the bystanders, slily bends up one corner of the court card, ostensibly as a means of recognition. The performer takes up the cards without apparently noticing the trick that has been played upon him, but secretly (that corner of the card being concealed by the third and fourth fingers of the right hand) straightens the bent corner, and at the same moment bends in like manner the corresponding corner of the other card in the same hand. He then throws down the cards as before. The bent corner is plainly visible, and the spectators, who do not suspect the change that has just been made, are fully persuaded that the card so bent, and no other, is the court card. Speculating, as they imagine, on a certainty, they are easily induced to bet that they will discover the court card, and they naturally name the one with the bent corner. When the card is turned, they find, to their disgust, that they have been duped, and that the dishonest advantage which they imagined they had obtained over the dealer was in reality a device for their confusion.

      To Nail a Chosen Card to the Wall.—Procure a sharp drawing pin, and place it point upwards on the table, mantelpiece, or any other place where it will not attract the notice of the spectators, and yet be so close to you that you can cover it with your hand without exciting suspicion. Ask any person to draw a card. When he returns it to the pack, make the pass to bring it to the top, palm it, and immediately offer the pack to be shuffled. While this is being done, place your right hand carelessly over the pin, so as to bring the centre of the card as near as possible over it, and then press gently on the card, so as to make the point of the pin just penetrate it.

      When the pack is returned, place the palmed card upon the top, and thus press home the pin, which will project about a quarter of an inch through the back of the card. Request the audience to indicate any point upon the woodwork of the apartment at which they would like the chosen card to appear; and when the spot is selected, stand at two or three feet distance, and fling the cards, backs foremost, heavily against it, doing your best to make them strike as flat as possible, when the other cards will fall to the ground, but the selected one will remain firmly pinned to the woodwork. Some little practice will be necessary before you can make certain of throwing the pack so as to strike in the right position. Until you can be quite sure of doing this, it is better to be content with merely striking the pack against the selected spot. The result is the same, though the effect is less surprising than when the cards are actually thrown from the hand.

      The Inseparable Sevens.—Place secretly beforehand three of the four eights at the bottom of the pack, the fourth eight, which is not wanted for the trick, being left in whatever position it may happen to occupy. (The suit of this fourth eight must be borne in mind, for a reason which will presently appear.) Now select openly the four sevens from the pack, and spread them on the table. While the company are examining them, privately slip the little finger of the left hand immediately above the three eights at the bottom, so as to be in readiness to make the pass. Gather up the four sevens, and place them on the top of the pack, taking care that the seven of the same suit as the fourth eight is uppermost. Make a few remarks as to the affectionate disposition of the four sevens, which, however far apart they are placed in the pack, will always come together; and watch your opportunity to make the pass, so as to bring the three eights, originally at the bottom, to the top. If you are sufficiently expert, you may make the pass at the very instant that you place the four sevens on the top of the pack; but, unless you are very adroit, it is better to bide your time and make it an instant later, when the attention of the audience is less attracted to your hands. You then continue, “I shall now take these sevens (you can see for yourselves that I have not removed them), and place them in different parts of the pack.” At the words, “You can see for yourselves,” etc., you take off the four top cards, and show them fanwise. In reality, three of them are eights, but the fourth and foremost card being actually a seven, and the eighth pip of each of the other cards being concealed by the card before it, and the audience having, as they imagine, already seen the same cards spread out fairly upon the table, there is nothing to suggest a doubt that they are actually the sevens. (You will now see the reason why it is necessary to place uppermost the seven of the same suit as the absent eight. If you had not done so the seven in question would have been of the same suit as one or other of the three sham sevens, and the audience, knowing that there could not be two sevens of the same suit, would at once see through the trick.) Again folding up the four cards you insert the top one a little above the bottom of the pack, the second a little higher, the third a little higher still, and the fourth (which is a genuine seven) upon the top of the pack. The four sevens, which are apparently so well distributed throughout the pack, are really together on the top, and you have only to make the pass, or, if you prefer it, simply cut the cards, to cause them to be found together in the centre of the pack.

      The Inseparable Aces.—This is really only another form of the last trick, though it differs a good deal in effect. You first pick out and exhibit on the table the four aces, and request some one to replace them on the pack, when you place three other cards secretly upon them. This you may either do by bringing three cards from the bottom by the pass, or you may, while the company’s attention is occupied in examining the aces, palm three cards from the top in the right hand, and, after the aces are replaced on the top, simply cover them with that hand, thereby bringing the three palmed cards upon them. You now say, “I am about to distribute these aces in different parts of the pack; pray observe that I do so fairly.” As you say this, you take off and hold up to the audience the four top cards, being the three indifferent cards with an ace at the bottom. You cannot, of course, exhibit them fanwise, as in the last trick, or the deception would be at once detected; but the spectators, seeing an ace at the bottom, and having no particular reason for suspecting otherwise, naturally believe that the cards you hold are really the four aces. Laying the four cards on the table, you distribute them, as in the last trick, in different parts of the pack; taking care, however, that the last card (which is the genuine ace), is placed