And since he hasn’t got time to read them himself, the editor—or his boss—hires slush readers, who are usually referred to by the more dignified title of first readers. They wade through the slush, always hoping they’ll find the next Asimov or Lackey in the pile, and usually going home wondering if any author they read that day actually graduated grammar school.
So…that’s slush, and that’s where stories go until the author has developed enough of a reputation to get his work out of the slush pile.
What are the odds?
For twelve years I wrote a bi-monthly column for the Hugo-nominated semiprozine Speculations titled “Ask Bwana” (no, I didn’t choose the name), in which I gave not artistic but career advice to hopeful science fiction writers. And one day, in the mid-1990s, someone asked me that very question: what are the odds of selling your story out of the slush pile?
I didn’t know, so I asked some editors.
Gardner Dozois, who was editing Asimov’s at the time, told me that he got about a thousand slush stories a month. How many did he buy? Three a year. Odds against selling a slush story to Asimov’s? 4,000-to-1 against.
Kristine Kathryn Rusch was editing F&SF at the same time, and I asked her the same question. Her answer differed only in degree. She got about 7,500 slush submissions a year, and bought seven or eight. So the odds against selling a slush story to F&SF were minimally better: 1,000-to-1 against.
But you know what? People do come out of the slush pile. I did. Eric Flint did. Anne McCaffrey did. Nancy Kress did. Joe Haldeman did. And so did 95% of the authors you can name, the authors you see on the Hugo and Nebula ballots and the bestseller lists every year.
You’ve got to be good, and you’ve got to be a little bit lucky, but most of all you’ve got to persevere.
Now…are there any tips for getting out of the slush pile?
Yeah, there are.
The first is: learn how to format a story, whether on paper or in phosphors. You wouldn’t believe how many stories are left at the starting gate just over that.
Second, check your spelling and punctuation. Again, that seems awfully basic, and in truth no good story ever failed to sell because of a couple of typos…but a sloppy manuscript implies that the author had no respect for his work and his craft, and if he didn’t then why should the reader (and in this case, the slush reader)?
Okay, any high school teacher could have told you that. Now for something they don’t tell you.
Third, spend 90% of your effort working on Page 1. If you don’t capture the slush reader by the bottom of that first page, the odds are hundreds to one that you’ve already lost the battle.
Let me tell you a depressing little truth. Back in my starving-editor days in the late 1960s, I edited a trio of men’s magazines. And it was company policy to fire any first reader who couldn’t reject a story every two minutes, because that’s how fast they arrived. That means he had to open the envelope, pull out the story, read that opening page, attach a rejection slip, stuff and seal the envelope, and put it in the outgoing mail tray, all in 120 seconds. If you hadn’t captured him by paragraph 2, he never got to all those gems that you had up ahead on pages 8 and 19 and 22.
When I joined Jim Baen’s Universe there was a ton of slush that had been passed on by our enthusiastic but inexperienced staff. The reason I so characterize them (and they are still enthused, but no longer inexperienced) is because the slush reader, when he or she would forward a story to Eric or me, would write a brief comment…and I came to too damned many comments that said, in essence, “It starts slow, but it gets really good on Page 7.” I didn’t even have to read those, because that’s an automatic reject. Our subscribers are not being paid to wade through all the junk to get to Page 7; if we haven’t captured them in the first couple of pages, the odds are that they’ll stop reading that story and go one to one by a major author (we don’t lack for them), or at least a known commodity.
There are many other reasons for rejecting a slush story (beyond the fact that most of them are simply not written at a professional level). In the mystery field, it’s an old and honored tradition to create a detective, and present him with one crime after another for the remainder of his (and the author’s) career. Doesn’t work in science fiction. We’ve got all time and space to play with, and twice-told tales don’t cut it, not in the magazine with the highest word rates around. It is essential for the hopeful science fiction writer to be well-read in the field. (There used to be a rejection slip back in the 1970s, I can’t remember the magazine now, where there were 8 or 10 reasons for rejection, and the editor would check the one that applied. One of them, and it was checked more often than you might think, was “Heinlein did it better. And earlier.”)
A quartet of helpful tips:
1. There’s no sense nagging an editor about your story. The odds are that he hasn’t seen it yet (and indeed may never see it, if the slush reader doesn’t pass it on to him)—and you have no idea who’s reading his slush pile.
2. You will no doubt come up with several innovative scams for getting your story out of the slush pile. Trust me: they may be new to you, but there won’t be any that the editor hasn’t seen a few dozen times.
3. Don’t lie about your credits. They are too easy to verify.
4. Don’t brag about your amateur or semi-pro “sales”. They won’t impress any professional editor, and if it appears that you think otherwise it tends to scream “bush league”.
Ready for one final unhappy truth? A slush story can’t be as good as a story by a “name” writer; it’s got to be better. It is a simple fact that if Asimov’s puts Connie Willis’s name or my name on the cover, they know from past experience that we will draw a certain number of additional readers. Same as when F&SF runs Harlan Ellison or Ray Bradbury on their cover, or when Analog’s cover brags about a new Lois McMaster Bujold or Robert J. Sawyer story. If you’re going to knock one of these authors, or the dozens of others you can name, out of an issue, you’ve got to have written one hell of a story.
The flip side to all this, of course, and what makes it all worthwhile, is that once you sell to a major magazine, like the ones I mentioned (or the one you’re reading), you’ve beaten the odds and there is no question that you belong there. Not many triumphs in your future will be quite as satisfying or meaningful.
Okay, so much for slush. It’s probably just as depressing as when you began reading this, but hopefully it’s a little less mysterious.
Revealed Falsehoods
Over the past century, the giants of science fiction have occasionally written a line or two that somehow survives them and their work, and is eventually viewed by most members of the field as a Revealed Truth.
Being a natural-born cynic (well, Caesarian actually, but let it pass), I’m here to tell you that Truth, revealed or otherwise, never set anyone free. It is Doubt that sets people free.
You think not? Let’s examine some of these truths that science fiction readers and writers seem to think are immutable.
And let’s start with one that even non-science-fiction people like to quote: Isaac Asimov’s First Law of Robotics, which states that a robot cannot harm a human being, or through inaction allow harm to come to a human being.
Sounds sensible. Of course we’ll build that into every robot we ever make. Everyone knows that.
Uh…well, maybe not quite everyone. Seems to me that in 1991, the entire world saw a smart bomb, which is nothing but a robot in other-than-humanoid form,