Play American Mah Jongg! Kit Ebook. Elaine Sandberg. Читать онлайн. Newlib. NEWLIB.NET

Автор: Elaine Sandberg
Издательство: Ingram
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Жанр произведения: Сделай Сам
Год издания: 0
isbn: 9781462916412
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      The next group of tiles is called Flowers. They are the most artistic and creatively designed of all the tiles and very distinctive. The flowers represented are plum blossom, chrysanthemum, orchid and, of course, bamboo, the most versatile plant in China. In older sets, as well as modern sets, the images of Flower tiles may vary from one set to another. All the flowers represented carry weighty symbolism in Chinese culture.

      There are eight Flower tiles, usually four tiles representing flowers and four tiles representing people. It doesn’t matter if the images are of flowers or of people. They are all part of the Flower family, and called Flower. All modern American sets include both types, but people tiles are not found in some older sets. These sets only have images of flowers. Sometimes, Flower tiles are stamped with the seasons and/ or numbers. In the American mah jongg game these markings have no relevance so don’t pay attention to them. Flowers are neutral.

      Flowers

Select a couple of Flower tiles and place them with the other tiles.

       Jokers

      And finally, the last tiles are the Jokers. Easily distinguished, they are stamped with the word “Joker.” Jokers are like wild cards, and are very useful because they can replace any or all tiles in certain combinations needed for a hand. Jokers are also neutral, like the Winds, Flowers and Soap (when used as a “0”). There are eight Jokers.

      Jokers

Put a couple of Jokers next to the other tiles.

      Next, we will learn how to use these tiles to make the proper combinations needed for a hand. Combinations are made by grouping matching tiles together.

      Matching tiles are identical tiles of the same Suit and same number, or same Dragon, same Wind, or same Flower. Two matching tiles are a Pair, three matching tiles are a Pung, four matching tiles are a Kong, five matching tiles are a Quint, and six matching tiles are a Sextet. In card games, this is referred to as “two of a kind,” “three of a kind,” “four of a kind,” and so on. But in mah jongg, it is referred to as matching tiles. These combinations are the basic building blocks of all hands and are going to be part of every mah jongg hand you play. The pictures below are examples of matching tiles.

      Matching Tiles

      Jokers can only be used in the following combinations: a Pung, a Kong, a Quint, or a Sextet.

      Jokers may replace any tiles only in a Pung, Kong, Quint or Sextet. You may use as many Jokers as you wish (or have) for these combinations. Additionally, you are allowed to create combinations using all Jokers as well. When you use all Jokers, you do not need an identifying tile, which is a tile that identifies the combination.

      What about Pairs? You may not use any Jokers in a Pair or for a Single tile. Never!

       Discarding Tiles

      When you discard a tile, you must place it face up in the center of the table, and correctly announce it, identifying it by its Suit and number or name. For example, say “4-Crak,” “9-Dot,” “8-Bam,” “Flower” (no number or Season, please). Winds are identified by their direction, simply “North,” “South,” “East,” or “West.” For the Dragons, say “Red,” “Soap,” or “Green.” If and when you discard a Joker, you may say “Same” to indicate the previously discarded tile, or you may say “Joker.” Either is acceptable.

      Now you have learned the names of the tiles, and you can identify them, their functions, and the concept of matching Dragons. You know what matching tiles are—the combinations of Pairs, Pungs, Kongs, Quints and Sextets—and you know how to use Jokers in these combinations. Great!

      We have covered a lot of information and I realize there are so many new things you need to remember. You may want to reread this chapter to solidify your understanding of the information. Here is a summary of the important information for you to study and use to refresh your memory. The quiz that follows can help you make sure you understand all the ideas in this chapter before you go on to the next.

      Chapter 2 Summary

The Tiles
• 3 Suits—Bams, Dots, Craks: 1–9, 4 of each number 108
• 4 Winds—North, South, East, West: 4 of each 16
• 3 Dragons—Red, Green, Soap: 4 of each 12
• Flowers 8
• Jokers 8
Total: 152

      • 1-Bam is an image of a bird.

       Suits and their matching Dragons:

      • Bam matches Green

      • Dot matches Soap

      • Crak matches Red

       Neutral tiles can be used with any tile.

      • Soap—when used as a “0”

      • Flowers

      • Jokers

      • Winds

       Matching tiles are tiles of the same Suit and number, same Dragon, same Wind or Flower.

      • Pair—2 matching tiles (No Jokers)

      • Pung—3 matching tiles (Use up to three Jokers)

      • Kong—4 matching tiles (Use up to four Jokers)

      • Quint—5 matching tiles (Use up to five Jokers)

      • Sextet—6 matching tiles (Use up to six Jokers)

       Jokers can substitute for any or all tiles in a Pung, Kong, Quint or Sextet.

       Never use a Joker in a Pair or for a Single tile.

       An identifying tile is not needed when all Jokers are used.

       When you discard a tile, identify it by Suit and number, Dragon color, Wind direction, or as a Flower or Joker.