StarCraft: The Dark Templar Saga Book Two. Christie Golden. Читать онлайн. Newlib. NEWLIB.NET

Автор: Christie Golden
Издательство: Ingram
Серия: StarCraft: Blizzard Legends
Жанр произведения: Зарубежная фантастика
Год издания: 0
isbn: 9781950366088
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      SHADOW HUNTERS

      STARCRAFT®

      THE DRRK TEMPLAR SAGA

      BOOK TWO OF THREE

      SHADOW HUNTERS

      CHRISTIE GOLDEN

      This book is a work of fiction. Names, characters, places, and incidents are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons living or dead is entirely coincidental.

      © 2018 Blizzard Entertainment, Inc. All rights reserved. StarCraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. No portion of this book may be reproduced or transmitted in any form or by any means without written permission from the copyright holders.

      ISBN: 978-1-9456831-1-4

      First Pocket Books printing November 2007

      First Blizzard Entertainment printing March 2018

      10 9 8 7 6 5 4 3 2 1

      Cover art by Glenn Rane

      Printed in China

      This book is dedicated to Chris Metzen, Evelyn Frederickson, and Andy Chambers, with deep appreciation for their support, enthusiasm for my work, and their abiding passion for the game of StarCraft.

      CONTENTS

       PROLOGUE

       CHAPTER ONE

       CHAPTER TWO

       CHAPTER THREE

       CHAPTER FOUR

       CHAPTER FIVE

       CHAPTER SIX

       CHAPTER SEVEN

       CHAPTER EIGHT

       CHAPTER NINE

       CHAPTER TEN

       CHAPTER ELEVEN

       CHAPTER TWELVE

       CHAPTER THIRTEEN

       CHAPTER FOURTEEN

       CHAPTER FIFTEEN

       CHAPTER SIXTEEN

       CHAPTER SEVENTEEN

       CHAPTER EIGHTEEN

       CHAPTER NINETEEN

       CHAPTER TWENTY

       CHAPTER TWENTY-ONE

       ABOUT THE AUTHOR

      PROLOGUE

      IN THE DARKNESS, THERE WAS TERROR.

      The news had come three days ago from Artanis, the youthful new leader. The unthinkable was happening. Their world was about to be destroyed. Aiur, beautiful, beloved Aiur, which had seen and survived so much, would soon become unrecognizable.

      Come to the warp gate, they had been told.

      Hurry.

      At first, everyone had tried to gather too much, of course. Evacuation is never a leisurely business and there was much to choose from: beautiful homes filled with beautiful things. Cherished family heirlooms? Precious khaydarin crystals? Clothing for the journey? All this and more eventually was discarded as of no value at all as the true urgency of the situation became starkly clear. Heavily armored shuttles and small atmospheric vessels were crammed with too many people, or departed without enough, all heading for the single functional warp gate left on the entire planet. Scouts flew escort when they could, firing at the waves of maddened, disoriented zerg that covered the once-lush earth like a sickening living carpet. Reavers trundled into the worst of it, the automatons saving lives while dragoons and zealots slaughtered zerg by the hundreds. The best they could hope for was to clear enough space so that the shuttles could disgorge their precious living cargo within reach of the gate.

      The gate was large and wide, but not sufficiently large or wide to accommodate the terrified crowds that surged toward it. A long line of stalwart high templar stood, the last bastion of defense between the fleeing crowds and the monsters who had nothing but the urge to kill driving them.

      Ladranix stood among their number. His once-gleaming gold armor was covered with ichor, melted in spots where acid had splashed on it. Beside him stood Fenix, an old friend from many battles, and the terran Jim Raynor, a new friend who had proved himself but recently. It was all happening so quickly—the courageous death of the noble Executor Tassadar, the revelation of the existence of the dark templar and word of reunion with their once-shunned brethren, the descent of the zerg.

      Now they were fleeing to Shakuras, those who could make it. Those who had transportation, who could still walk or run or crawl through the portal. Smoke filled the air, and the sounds of battle, and the horrific chittering of the zerg as they came in wave after wave to slay and be slain, by the protoss or their own kind, it mattered not to them.

      But the protoss themselves uttered no sound. Briefly, Ladranix permitted himself to wonder what the terran thought of it all. If only he could “hear” in his mind what Ladranix heard—the fear, the resolve, the rage; Raynor would not think the protoss a silent race as he likely did now.

      And then the gate flickered. The emotions that were already buffeting Ladranix like something physical increased, and even he, mentally disciplined as he was, staggered briefly under the telepathic bombardment.

      “What the hell’s happening?” Raynor shouted, habit, even though the terran knew that all he needed to do was think the words and they would be heard.

      The response came back at once, from whom Ladranix was not certain. His focus was on rending to pulp the four zerglings who were scrabbling and tearing at him. We are disabling the gate. We must. Several zerg have already gotten through. We cannot risk more. Shakuras must survive. Our people must survive. I only hope we are not too late.

      Aiur has fallen.

      A psychic wail went up and Ladranix actually stumbled for a dangerous